Wednesday, October 3, 2012

Creating Archer NPC Monsters

Creating Archer NPC Monsters

     Well, I promised that I would discuss the creation and Re-skinning of Archer type Monsters, so here goes.
     Well, I have a couple of simple techniques for creating monsters of certain types. Artillery that feel like Archers are notoriously difficult  to re-skin from a monster that is not intended as an Archer in the first place. So I tend to build Artillery that I intend as Archers independently of Caster type Artillery and have different types of powers and traits for each. I almost always keep my generic Archer abilities separate from my generic Caster abilities and rarely do I use them together on the same monster. But how do I organize these Abilities??? Custom Monsters, of course! I have several .monster files that are just used as convenient places to keep commonly used Powers and Traits! And this time, I'm providing the first of my Power Repository Files for download by all of you. I'm also providing the complete text as well, below, so that those who are not using the Original Adventure Tools can simply copy/paste the text into whatever you use for monster creation.

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Artillery Power Repository    Level 1 Artillery
Medium     XP 100
HP 22; Bloodied 11
AC 13; Fortitude 13; Reflex 14; Will 13
Speed 6
Initiative +3
Perception +0

Traits
Sniper's Eye
This Creature Deals +1D6 per tier Damage on Ranged Attacks against targets within 5 squares of it.
O Protection From Arrows • Aura 1
This Creature and all allies in aura get a +2 bonus to all defenses against ranged and area attacks.
Point Blank
This Creature has a +3 bonus to all defenses against opportunity attacks triggered by using ranged attacks when threatened.
Standard Actions
R Lightning Arrow (lightning, weapon) • Recharge
Attack: Range 20 (1 Enemy in range); +6 vs. Reflex
Hit: 2d10 + 3 Lightning damage and each enemy adjacent to the target takes 5 Lightning damage per tier.
R Twin Shot • Encounter at-will if elite or solo
Effect: Make 2 Basic Ranged Attacks.
R Leg Shot (weapon) • Recharge 4 5 6
Attack: Range 20; +6 vs. Reflex
Hit: 1d10 + 5 damage and Slowed(Save Ends).
R Dazing Arrow (weapon, lightning) • Encounter
Attack: Range 20; +8 vs. AC
Hit: 2d10 + 3 lightning damage and target is Dazed until the end of this creature's next turn.
A Rain of Arrows (weapon) • Encounter
Attack: Area burst 1 in 10 (Enemies in burst); +8 vs. AC
Hit: 2d8 + 5.
R Shifty Shot (weapon) • At-Will
Attack: Range 15/30 (1 creature); +8 vs. AC
Hit: 1d8 + 6.
Effect: This Creature Shifts 1 square before or after the attack.
Free Actions
Ambush Shot • Encounter
Effect: The first ranged attack This Creature makes in the encounter gets a +2 bonus to the attack roll and Deals +1d6 damage per tier if it hits.
Triggered Actions
Arrow of Blood • Recharge
Trigger: An enemy within 10 becomes Bloodied.
Effect (Immediate Reaction): Range 10 (The Triggering Enemy.); Make a Basic Ranged Attack against the Target. This attack does not provoke opportunity attacks.
Don't Stand So Close to Me • At-Will
Trigger: An enemy makes a melee attack against this creature.
Effect (Immediate Reaction): (the triggering enemy); This Creature Shifts 1 square and makes a basic ranged attack against the triggering enemy.
R Arrow of Friendship (weapon) • Encounter
Trigger: An Ally within 5 squares is hit by an melee attack made by an enemy.
Effect (Immediate Interrupt): (The creature making the triggering attack.); This Creature makes a basic ranged attack against the attacking creature. If This Creature's attack hits, the Ally gets a +5 Power Bonus to all defenses against the Triggering Attack.
Str 10 (+0)    Dex 16 (+3)    Wis 10 (+0)
Con 10 (+0)    Int 10 (+0)    Cha 10 (+0)
Alignment      Languages —

© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.
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Artillery Power Repository file

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