Saturday, October 27, 2012

Halloween Monsters #1

So, it is that time of year. When things go BUMP in the night and children disguise themselves and  journey into the darkness in search of treasure. Tasty treasure. So This week, I bring GM's a Treat and a few Tricks, too.
So, I'm sharing with all one of you that read my Blog some of my Halloween themed Monsters. Starting with a skeleton. Also, check back the next few days for new monsters, each day!

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Skeleton Lancer    Level 4 Soldier
Medium natural animate (undead)    XP 175
HP 52; Bloodied 26
AC 20; Fortitude 17; Reflex 16; Will 15
Speed 6
Immune poison; Resist 10 necrotic; Vulnerability 5 radiant
Initiative +6
Perception +8
Darkvision
Traits
Fall and Rise Again
The Skeleton has Resist 5 All while Prone. When the Skeleton Stands up,it has Combat Advantage on its next attack that turn.
Standard Actions
m Lance Strike (weapon) • At-Will
Attack: Reach 2; +9 vs. AC
Hit: 1d10 + 7.
Effect: The Target is Marked until the end of the skeleton's next turn.
M Multi-Thrust (weapon) • Encounter
Attack: Reach 2 (1 random creature in reach.); +7 vs. Reflex
Hit: 1d10 + 1.
Special: Make this attack 3 times.
Minor Actions
Reassemble • At-Will
Effect: The Skeleton stands up from prone.
Triggered Actions
Fall Apart • At-Will
Trigger: The Skeleton takes more than 10 damage from a single attack.
Effect (Immediate Reaction): The Skeleton Falls Prone.
Skills Athletics +11
Str 18 (+6)    Dex 15 (+4)    Wis 12 (+3)
Con 12 (+3)    Int 6 (+0)    Cha 6 (+0)
Alignment evil     Languages —
Equipment longspear

© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.
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And I have a higher level version too.

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Red Skeleton Lancer    Level 14 Soldier
Medium natural animate (undead)    XP 1,000
HP 137; Bloodied 69
AC 30; Fortitude 27; Reflex 26; Will 25
Speed 6
Immune poison; Resist 20 necrotic; Vulnerability 10 radiant
Initiative +14
Perception +15
Darkvision
Traits
Fall and Rise Again
The Skeleton has Resist 10 All while Prone. When the Skeleton Stands up,it has Combat Advantage on its next attack that turn.
Standard Actions
m Lance Strike (weapon) • At-Will
Attack: Reach 2; +19 vs. AC
Hit: 2d10 + 11.
Effect: The Target is Marked until the end of the skeleton's next turn.
M Multi-Thrust (weapon) • Encounter
Attack: Reach 2 (1 random creature in reach.); +17 vs. Reflex
Hit: 2d10 + -1.
Special: Make this attack 3 times.
Minor Actions
Reassemble • At-Will
Effect: The Skeleton stands up from prone.
Triggered Actions
Fall Apart • At-Will
Trigger: The Skeleton takes more than 20 damage from a single attack.
Effect (Immediate Reaction): The Skeleton Falls Prone.
Skills Athletics +18
Str 23 (+13)    Dex 20 (+12)    Wis 17 (+10)
Con 17 (+10)    Int 11 (+7)    Cha 11 (+7)
Alignment evil     Languages —
Equipment longspear

© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.
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