Next on the List, an Artillery Skeleton!
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Skeleton Bone Tosser Level 4 Artillery
Medium natural animate (undead) XP 175
HP 42; Bloodied 21
AC 16; Fortitude 16; Reflex 17; Will 15
Speed 6
Immune poison; Resist 10 necrotic; Vulnerability 5 radiant
Initiative +6
Perception +8
Darkvision
Traits
Fall and Rise Again
The Skeleton has Resist 5 All while Prone. When the Skeleton Stands up,it has Combat Advantage on its next attack that turn.
Standard Actions
m Claw • At-Will
Attack: +9 vs. AC
Hit: 1d6 + 7.
r Bone Toss • At-Will
Attack: Range 10 (1 creature); +7 vs. Reflex
Hit: 1d10 + 9.
Minor Actions
Reassemble • At-Will
Effect: The Skeleton stands up from prone.
Triggered Actions
Fall Apart • At-Will
Trigger: The Skeleton takes more than 10 damage from a single attack.
Effect (Immediate Reaction): The Skeleton Falls Prone.
Rib Boomerang • Recharge 5 6
Trigger: The Skeleton makes a Ranged attack roll and dislikes the result.
Effect (Free): The Skeleton Rerolls the Attack roll and has Combat Advantage for the Reroll.
Skills Acrobatics +11
Str 15 (+4) Dex 18 (+6) Wis 12 (+3)
Con 12 (+3) Int 6 (+0) Cha 6 (+0)
Alignment evil Languages —
© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.
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Red Skeleton Bone Tosser Level 14 Artillery
Medium natural animate (undead) XP 1,000
HP 107; Bloodied 54
AC 26; Fortitude 26; Reflex 27; Will 25
Speed 6
Immune poison; Resist 20 necrotic; Vulnerability 10 radiant
Initiative +13
Perception +15
Darkvision
Traits
Fall and Rise Again
The Skeleton has Resist 10 All while Prone. When the Skeleton Stands up,it has Combat Advantage on its next attack that turn.
Standard Actions
m Claw • At-Will
Attack: +19 vs. AC
Hit: 2d6 + 11.
r Bone Toss • At-Will
Attack: Range 10 (1 creature); +17 vs. Reflex
Hit: 2d10 + 11.
Minor Actions
Reassemble • At-Will
Effect: The Skeleton stands up from prone.
Triggered Actions
Fall Apart • At-Will
Trigger: The Skeleton takes more than 20 damage from a single attack.
Effect (Immediate Reaction): The Skeleton Falls Prone.
Rib Boomerang • Recharge
Trigger: The Skeleton makes a Ranged attack roll and dislikes the result.
Effect (Free): The Skeleton Rerolls the Attack roll and has Combat Advantage for the Reroll.
Skills Acrobatics +18
Str 20 (+12) Dex 23 (+13) Wis 17 (+10)
Con 17 (+10) Int 11 (+7) Cha 11 (+7)
Alignment evil Languages —
© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.
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