Sunday, October 12, 2014

Monster Mayhem Month 12

Greetings and Welcome to Monster Mayhem Month here at my blog. Everyday in October I will release a 4E Custom Monster of my design here!
Today the Monster is...

Half-Orc Revenger    Level 7 Solo Skirmisher
Medium natural humanoid (half-orc)    XP 1,500
HP 308; Bloodied 154
AC 21; Fortitude 19; Reflex 20; Will 18
Speed 6
Saving Throws +5; Action Points 2
Initiative +9
Perception +4
Low-Light Vision
This gets a +1d6 bonus to Damage rolls while Bloodied.
Oath of Recovery
The Half-Orc makes saves against Dazed, stunned and Dominated effects at the begining of its turn instead of at the end. It also can make saves against those effects even if no save is allowed. On a successful save, The Effect ends.
Standard Actions
m Revenge (weapon) • At-Will
Attack: +12 vs. AC; See Oath of Doom
Hit: 1d12 + 9.
C Blood Strike (weapon) • At-Will
Attack: Close burst 1; +10 vs. Fortitude; Any creature subject to the Oath of Doom or that is Bloodied. See Oath of Doom
Hit: 1d12 + 9.
Move Actions
No Escape (teleportation) • At-Will
Effect: The half-orc teleports to the nearest square adjacent to any target of Oath of Doom.
Minor Actions
C Oath of Doom • Recharge recharge when first bloodied or if no target of oath of doom is conscious. can have multiple uses at one time.
Effect: Burst 10, 1 Enemy in burst; Until the end of the encounter, the target is subject to the Half-Orc's "Oath of Doom". While the target is subject to the Oath of Doom, The Half-Orc makes attack rolls against the target twice and uses either result.
Free Actions
Oath of Transferance • Encounter
Requirements: The half-Orc is put under any Condition.
Effect: That Condition is transfered to any target of the Oath of Doom. The Condition has the same duration as before.
Oath of Hatred • At-Will
Effect: See Oath of Doom; Trigger: A target of the Oath of Doom starts a turn adjacent to the half-orc. The half-orc makes a basic melee attack vs the triggering enemy.
Triggered Actions
Furious Assault • Encounter
Trigger: When the Half-Orc damages an Enemy.
Effect (Immediate Interrupt): The Half-Orc’s attack deals 1d12 extra damage.
Half-Orc Resiliance • At-Will
Trigger: When the Half-Orc is first Bloodied.
Effect (No Action): The half-orc gains 5 temporary Hit Points.
Oath of Revenge • At-Will
Trigger: This is hit by an attack by an adjacent enemy.
Effect (Immediate Reaction): Make a basic melee attack vs the triggering enemy.
Skills Intimidate +9, Religion +9
Str 14 (+5)    Dex 19 (+7)    Wis 13 (+4)
Con 13 (+4)    Int 13 (+4)    Cha 13 (+4)
Alignment chaotic evil     Languages Common, Giant
Equipment fullblade, cloth armor (basic clothing)

© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.

This one is an early attempt at making an extremely dangerous Solo. Obviously, based loosely on the Avenger PC Class, this is also an attempt at making a Monster that mimics a PC Class. Like the Class it is based on, this monster is very dangerous to a single target but I wanted to make it at least slightly dangerous to other targets as well, partcularly since it is a Solo.

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